Choose a class mission
Each theme has a Classroom story distinct from its Home edition.
Bring a shared story mission into your classroom. Print the player pages, share clues in small groups, and use the Teacher Guide to lead five connected checkpoints. Designed for ages 6–12 and 2–35 students.

Classroom editions give students a reason to compare clues and explain their choices while the teacher keeps the story moving.
Each theme has a Classroom story distinct from its Home edition.
Give students the Player Pack in A4 or US Letter and work through the paper clues together.
Use the Teacher Guide for setup, checkpoint flow, answers and the final reveal.
Find a distinct group mission for your class, with materials for a teacher to guide it.
Free printable gameThe Adventure Club's First Badge
Free Classroom game · printable download
Explore storyThe Dinosaur Research Station Mix-up
See story details and current availability
Explore storyRestart the Star Station
See story details and current availability
Explore storyThe Forest Postal Investigators
See story details and current availability
Explore storyThe Autumn Festival Crew
See story details and current availability
Explore storyThe Winter Gift Sorting Station
See story details and current availability
Students receive the story materials while the teacher keeps the instructions and answers.
Printable story pages and paper clues for a five-checkpoint group mission, supplied in A4 and US Letter.
Setup guidance, a walkthrough of the checkpoints, answers and help with the final reveal.
The free Celebration Classroom game includes both. Check each theme page for its current pack availability.
Yes. The Celebration Classroom adventure includes a free Player Pack and Teacher Guide in A4 and US Letter. See the free Classroom game.
The current Classroom setup supports ages 6–12 and 2–35 students. A teacher can organise students into smaller groups to share and compare paper clues.
No. Themes share an illustrated world, but the Classroom edition has its own mission and Teacher Guide. Explore Home adventures.
Print the Player Pack in A4 or US Letter and read the Teacher Guide first. Check the individual game for any optional cut-out materials.
Start with a place, a creature, or a story idea of your own.