This edition is being prepared. Its ready-made PDF is not available yet.
Story illustration · see the printable contents below
WHAT YOU GET
Inside the Classroom adventure
The player pages and adult instructions are separate. Choose A4 or US Letter for each file; the story and answers are the same in both paper sizes.
FOR STUDENTS
Player Pack
Five connected checkpoints, story clues and the paper pieces needed for this mission.
Survey log and marked station cards
Fictional chart key and passage notes
Distributed crew observations and record strips
Three candidate captain reports and group evidence sheet
FOR THE TEACHER
Teacher Guide
Use this separately from the player pages to prepare and guide the story.
Setup and paper-card handout order
Answers and three levels of hints for each checkpoint
What to give players if a checkpoint is skipped
Final check and paper ending
Four PDF files per edition: Player Pack in A4 or US Letter, and Teacher Guide in A4 or US Letter. These are paper activities; the illustrations do not contain hidden digital game steps.
REAL FILE PREVIEW
See the paper game before you decide
A real PDF preview will appear here when this edition has a file available. The illustration above is story artwork, not a printable page.
THE STORY ROUTE
What players actually do
Each result becomes a clue for the next checkpoint. The full answers stay in the Teacher Guide.
01
Find the station
Match two printed marks on the ship's log.
Leads to: A survey code
02
Read the chart
Use that code in the chart key.
Leads to: A map square
03
Share crew notes
Combine three observations to select a passage.
Leads to: The valid route
04
Order records
Place the paper survey strips using the route rule.
Leads to: A record sequence
05
Send the report
Check all four prior results against candidate sheets.
Leads to: A captain's checked report
WHY CHOOSE THIS ONE
What makes this story different
01
Navigator, Observer and Recorder each contribute a different kind of evidence.
02
The route, observation cards and record order feed into one captain's report.
03
The game uses invented locations and needs no real marine-science knowledge.
BEFORE YOU PLAY
Simple paper setup
Print the Player Pack for your groups and read the Teacher Guide first. Ordinary paper and pens are enough to begin. Where cards have borders, the adult can cut them apart or keep them on the original page for players to compare and mark.
A teacher guides each checkpoint, distributes role clues and checks the group’s conclusion. No special equipment or digital account is needed by children.
Current PDF pages7 Player Pack pages + 7 Teacher Guide pages in each paper size (v0.1 file set).
Copies to preparePrint one complete Player Pack per playing group and keep one Teacher Guide for the adult. Use the same A4 or US Letter size for both files.
TimingPreparation and play time will be added after physical print and real-group checks.
These are PDF page counts, not a final printer-sheet promise. Check the files before you print for a group.
CHOOSE YOUR NEXT STEP
Get this story, or create your own
The ready-made game has a fixed story and answers. Custom creation is a separate new adventure.
READY-MADE · CLASSROOM
The Coral Chart Expedition
The Player Pack and Teacher Guide described on this page, in A4 and US Letter. No AI rewrite is included.
Planned price US$14.99
This ready-made edition is not available to order yet.
CUSTOM ADVENTURE
Make a different story
Use this world as a starting point, then choose your own players, place and story direction. This creates a separate game.