This edition is being prepared. Its ready-made PDF is not available yet.
Story illustration · see the printable contents below
WHAT YOU GET
Inside the Classroom adventure
The player pages and adult instructions are separate. Choose A4 or US Letter for each file; the story and answers are the same in both paper sizes.
FOR STUDENTS
Player Pack
Five connected checkpoints, story clues and the paper pieces needed for this mission.
Marked lost ticket and three gallery cards
Gallery route and window-side case notes
Three role records and curious-object cards
Candidate labels and exhibition sheets
FOR THE TEACHER
Teacher Guide
Use this separately from the player pages to prepare and guide the story.
Setup and paper-card handout order
Answers and three levels of hints for each checkpoint
What to give players if a checkpoint is skipped
Final check and paper ending
Four PDF files per edition: Player Pack in A4 or US Letter, and Teacher Guide in A4 or US Letter. These are paper activities; the illustrations do not contain hidden digital game steps.
REAL FILE PREVIEW
See the paper game before you decide
A real PDF preview will appear here when this edition has a file available. The illustration above is story artwork, not a printable page.
THE STORY ROUTE
What players actually do
Each result becomes a clue for the next checkpoint. The full answers stay in the Teacher Guide.
01
Read the ticket
Compare symbol counts to identify a gallery.
Leads to: A gallery name
02
Follow the route
Use that gallery's floor-plan directions.
Leads to: A display case
03
Identify the object
Share role records to match one invented artifact.
Leads to: An object name
04
Restore the label
Choose the fictional description that belongs to it.
Leads to: A label code
05
Open the exhibit
Check gallery, case, object and label together.
Leads to: A corrected display sheet
WHY CHOOSE THIS ONE
What makes this story different
01
The floor plan, object inventory and label record are separate evidence sources.
02
A fictional exhibit avoids unsupported claims about real cultures or artifacts.
03
Students must explain why one complete display sheet fits the evidence.
BEFORE YOU PLAY
Simple paper setup
Print the Player Pack for your groups and read the Teacher Guide first. Ordinary paper and pens are enough to begin. Where cards have borders, the adult can cut them apart or keep them on the original page for players to compare and mark.
A teacher guides each checkpoint, distributes role clues and checks the group’s conclusion. No special equipment or digital account is needed by children.
Current PDF pages7 Player Pack pages + 7 Teacher Guide pages in each paper size (v0.1 file set).
Copies to preparePrint one complete Player Pack per playing group and keep one Teacher Guide for the adult. Use the same A4 or US Letter size for both files.
TimingPreparation and play time will be added after physical print and real-group checks.
These are PDF page counts, not a final printer-sheet promise. Check the files before you print for a group.
CHOOSE YOUR NEXT STEP
Get this story, or create your own
The ready-made game has a fixed story and answers. Custom creation is a separate new adventure.
READY-MADE · CLASSROOM
The Mixed-Up Exhibition
The Player Pack and Teacher Guide described on this page, in A4 and US Letter. No AI rewrite is included.
Planned price US$14.99
This ready-made edition is not available to order yet.
CUSTOM ADVENTURE
Make a different story
Use this world as a starting point, then choose your own players, place and story direction. This creates a separate game.