CLASSROOM ADVENTURE · C02

The Dinosaur Research Station Mix-up.

Sort the station's mixed-up records and explain the route with evidence.

Turn mixed-up dinosaur station records into a conclusion backed by clues.

  • Ages 6–12Story audience
  • 2–35 studentsTeacher-led group
  • 5 checkpointsConnected paper clues
  • A4 & US LetterPrintable PDFs

This edition is being prepared. Its ready-made PDF is not available yet.

The Dinosaur Research Station Mix-up paper-art story illustration
Story illustration · see the printable contents below
WHAT YOU GET

Inside the Classroom adventure

The player pages and adult instructions are separate. Choose A4 or US Letter for each file; the story and answers are the same in both paper sizes.

FOR STUDENTS

Player Pack

Five connected checkpoints, story clues and the paper pieces needed for this mission.

  • Illustrated batch archive cards and observation notes
  • Footprint cards and separate location-role clues
  • Candidate area cards and ordering time strips
  • Research conclusion sheet and evidence spaces
FOR THE TEACHER

Teacher Guide

Use this separately from the player pages to prepare and guide the story.

  • Setup and paper-card handout order
  • Answers and three levels of hints for each checkpoint
  • What to give players if a checkpoint is skipped
  • Final check and paper ending

Four PDF files per edition: Player Pack in A4 or US Letter, and Teacher Guide in A4 or US Letter. These are paper activities; the illustrations do not contain hidden digital game steps.

REAL FILE PREVIEW

Look at the printable before you decide

A representative PDF page will appear here when the file is available. The artwork above is a story illustration, not a PDF screenshot.

THE STORY ROUTE

What players actually do

Each result becomes a clue for the next checkpoint. The full answers stay in the Teacher Guide.

  1. 01

    Sort the archive

    Compare seal, dot and title details on four batch cards.

    Leads to: The observation note to consult
  2. 02

    Match a footprint

    Use that note to compare the printed footprint features.

    Leads to: A research area
  3. 03

    Combine location clues

    Share separate role-card conditions to select an area card.

    Leads to: The observation location
  4. 04

    Order the records

    Put the independent time strips in the stated order.

    Leads to: A route record
  5. 05

    Submit a conclusion

    Explain the chosen route with clues from the records.

    Leads to: A checked research-station ending
WHY CHOOSE THIS ONE

What makes this story different

01

Students investigate a different mission from the Home rescue story.

02

The first archive choice determines which footprint note can be used next.

03

Time strips and a written conclusion create an evidence-based group finale.

BEFORE YOU PLAY

Simple paper setup

Print the Player Pack for your groups and read the Teacher Guide first. Ordinary paper and pens are enough to begin. Where cards have borders, the adult can cut them apart or keep them on the original page for players to compare and mark.

A teacher guides each checkpoint, distributes role clues and checks the group’s conclusion. No special equipment or digital account is needed by children.

Play length and final print count have not been confirmed through physical printing and real-group play tests.

CHOOSE YOUR NEXT STEP

Get this story, or create your own

The ready-made game has a fixed story and answers. Custom creation is a separate new adventure.

READY-MADE · CLASSROOM

The Dinosaur Research Station Mix-up

The Player Pack and Teacher Guide described on this page, in A4 and US Letter. No AI rewrite is included.

Planned price US$14.99

This ready-made edition is not available to order yet.

CUSTOM ADVENTURE

Make a different story

Use this world as a starting point, then choose your own players, place and story direction. This creates a separate game.

Custom Classroom proposal · US$19.99Explore custom creation

Looking for a different group? See “The Little Dinosaur's Way Home” for home