HOME ADVENTURE · H02

The Little Dinosaur's Way Home.

Help a friendly dinosaur follow paper clues back to the correct camp.

Help a little dinosaur find the correct camp by following paper clues.

  • Ages 6–12Story audience
  • 2–12 playersHome group
  • 5 checkpointsConnected paper clues
  • A4 & US LetterPrintable PDFs

This edition is being prepared. Its ready-made PDF is not available yet.

The Little Dinosaur's Way Home paper-art story illustration
Story illustration · see the printable contents below
WHAT YOU GET

Inside the Home adventure

The player pages and adult instructions are separate. Choose A4 or US Letter for each file; the story and answers are the same in both paper sizes.

FOR PLAYERS

Player Pack

Five connected checkpoints, story clues and the paper pieces needed for this mission.

  • Observation and footprint cards
  • Shuffled route strips and a six-place paper map
  • Shared supply clues, supply choices and signpost table
  • Camp choices and final answer space
FOR THE ADULT HOST

Host Guide

Use this separately from the player pages to prepare and guide the story.

  • Setup and paper-card handout order
  • Answers and three levels of hints for each checkpoint
  • What to give players if a checkpoint is skipped
  • Final check and paper ending

Four PDF files per edition: Player Pack in A4 or US Letter, and Host Guide in A4 or US Letter. These are paper activities; the illustrations do not contain hidden digital game steps.

REAL FILE PREVIEW

Look at the printable before you decide

A representative PDF page will appear here when the file is available. The artwork above is a story illustration, not a PDF screenshot.

THE STORY ROUTE

What players actually do

Each result becomes a clue for the next checkpoint. The full answers stay in the Host Guide.

  1. 01

    Match footprints

    Compare printed toe, heel and notch features.

    Leads to: The route’s starting place
  2. 02

    Repair the map

    Use connected route strips to draw a path between labelled places.

    Leads to: A signpost checkpoint
  3. 03

    Share supply clues

    Combine the players’ separate conditions to choose a supply card.

    Leads to: A checkpoint code
  4. 04

    Read the signposts

    Use the printed table and the earlier code to narrow the entrance.

    Leads to: The final entrance clue
  5. 05

    Find the camp

    Check the footprint, route and entrance against the candidate camp cards.

    Leads to: A paper welcome reply
WHY CHOOSE THIS ONE

What makes this story different

01

Footprint shapes and labels make the first clue something children can inspect.

02

A six-place, unconnected map lets players draw the route themselves.

03

Supply cards and signposts feed into one final camp choice.

BEFORE YOU PLAY

Simple paper setup

Print the Player Pack for your household and read the Host Guide first. Ordinary paper and pens are enough to begin. Where cards have borders, the adult can cut them apart or keep them on the original page for players to compare and mark.

An adult guides the story and decides whether to play entirely at a table. No special equipment or digital account is needed by children.

Play length and final print count have not been confirmed through physical printing and real-group play tests.

CHOOSE YOUR NEXT STEP

Get this story, or create your own

The ready-made game has a fixed story and answers. Custom creation is a separate new adventure.

READY-MADE · HOME

The Little Dinosaur's Way Home

The Player Pack and Host Guide described on this page, in A4 and US Letter. No AI rewrite is included.

Planned price US$9.99

This ready-made edition is not available to order yet.

CUSTOM ADVENTURE

Make a different story

Use this world as a starting point, then choose your own players, place and story direction. This creates a separate game.

Custom Home proposal · US$14.99Explore custom creation

Looking for a different group? See “The Dinosaur Research Station Mix-up” for the classroom